Quinn is a Character and Creature Concept Artist based in British Columbia, Canada with over 7 years of experience in the video game industry. He is best known for his extensive contributions to Sins of a Dark Age, a dark fantasy MOBA developed by Ironclad Games. Serving as a cornerstone of the 2D art team, he designed the core characters, creatures, and weaponry while working alongside the Art Director to codify the project's visual style guide. His impact reached across the full production cycle, from defining the world's aesthetic to executing granular details like UI icons and supporting game assets.

During his last contract at Azra Games, Quinn helped define the dark fantasy world of Ungodly as part of the concept art team. He designed characters and weapons while playing a key role in modernizing the studio’s visual development through an AI-assisted pipeline. His extensive stress-testing of Stable Diffusion, Flux, and Magnific AI successfully closed the gap between rapid concept prototyping and high-fidelity production assets.

Quinn is currently building The Demon Project, a personal world-building project. He uses Flux AI for experimental concept development and visual ideation.

Always looking forward to his next collaboration Quinn prides himself on bridging the gap between traditional digital artistry and new technical workflows to solve complex creative problems for your projects.

To work with Quinn please email him at quinnsimoes@gmail.com

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